Twelve Xeras, three tiers
The higher the tier, the more powerful the Xera. But some duels in the Colosseum demand a specific tier — or an exact mix of tiers — so every Xera you raise stays useful in battle.
Where every trainer starts. Tier 1 Xeras are quick to raise and the backbone of any team — and some duels require them.




The middle ground: stronger abilities and more presence in the arena, without losing the speed of a Tier 1.




The heavy hitters. The most powerful Xeras in the Ferapedia — rare, imposing and the pride of any collection.




Xeras in the wild
Every island has its own crowd. This is how Xeras live, play and team up across the archipelago — long before they ever step into the Colosseum.



How types work
Every Xera belongs to one of sixteen types: Water, Gum, Plant, Wind, Fire, Electric, Dark, Prismatic, Ghost, Poison, Clay, Magic, Fight, Ice, Mental and Monster. Types decide your strategy in battle: each one is strong against some rivals and weak against others — fire burns plant, water puts out fire, and the mysterious Prismatic type follows its own rules. Tier stars (★ to ★★★) tell you how rare and powerful a creature is.
The first generation counts 153 creatures, and the Green Island Expansion adds 51 more for a total of 204. Catch, evolve and complete your Ferapedia!